The Middle Eight

By Zach Dunn | Posted 8/12/2019

The middle eight – the eight minutes in the middle of a football game. The last four minutes of the first half as well as the first four minutes of the second half. This period of the game is often overlooked, yet it decides so many games every weekend.

The idea of the middle eight was first introduced by Michael Lombardi via Bill Belichick. Lombardi says, “Belichick actually built an entire game-management theory around this simple realization. If the Patriots could manage a drive at the end of the second quarter, that would keep the opposing offense off the field for almost an hour of real time. For a guy like Manning, that’s an eternity. No offense, no points. No plays, no rhythm. When Manning does finally get back in the game, he and his offense have lost their edge.”

Middle Eight

Change the name in the quote from Manning to Mahomes and that riddle played out in the AFC Championship Game this past winter in Kansas City.

The Kansas City Chiefs, with around 3:30 left in the first half, punted the ball back to the New England Patriots, pinning them down on their own 10-yard line. The Patriots – leading 7-0 – had to manage the last 3:08 as if their season depended on it. Because it did.

Both teams had three timeouts remaining, and New England was backed up on their own 10-yard line.

Because New England received to start the first half, the Chiefs would be getting the ball to start the second half. This is where the middle eight comes into play. New England couldn’t afford to give the ball back to Kansas City with timeouts and an opportunity to score in the first half and to start the second half to take the lead. This is the difference in the Chiefs starting the second half down one score, two scores or even being tied.

They had to find a way to milk the clock, force Kansas City to use their time outs and maybe get points themselves.

So, with 3:08 remaining in the first half New England starts the drive with a run play.

The Patriots run a simple lead play that to get the clock running. A simple, quick hitting play that would not result in yards lost and allow New England to run the clock down to around the 2:30 mark before their next snap.

Lead

After gaining two yards on the first play, New England changes personnel and comes out in 11 personnel. Kansas City matches with their 2-4-5 defense. The kicker to this is the Patriots third wide receiver, Cordarrelle Patterson, is a hybrid player. He can be a ball carrier, a blocker or a receiver. This gives defenses a tough decision when matching up.

New England comes right back out against the 2-4-5 defense and runs wide zone weak. They snap the ball with 13 seconds left on the play clock, showing they are neither in a hurry nor trying to really kill the clock.

Wide Zone Weak

New England picks up nine on the play, resulting in a first down. This allows New England to run the clock all the way down to the two-minute warning.

After the Patriots come back out from the two-minute warning, they have a 1st and 10 waiting on them from their own 21-yard line. The goal is to still keep Mahomes and the Chiefs offense off of the field.

New England hops back into heavier personnel – 22 personnel to be exact. This prompts Kansas City to get back into their base 3-4 defense. The Patriots start with another run to keep the clock running.

Toss

Seeing a lot of man coverage from Kansas City’s defense, the Patriots elect to go with a half back toss with the guard pulling out in front for the force player. They dress this up with a fake jet sweep. Instead of No. 20 running with the jet motion, they slingshot it and keep No. 20 on the left side of the offense with the free safety No. 49 rolling down to play the jet sweep. The Patriots didn’t expect this, and it allowed the Chiefs to gain an extra hat on the play as the safety (No. 29) was unblocked. The play only nets a 1-yard gain.

The play doesn’t net the yardage that New England was looking for, but it accomplished the goal of keeping the clock ticking.

On the fourth play of the drive, New England goes back to a familiar formation and motion, the same formation and motion seen on the first play of the drive.

The Chiefs respond once again with their base 3-4 personnel.

Wham

Now if you have been paying attention – or studying the game as whole – you would have noticed that Kansas City likes to be in an under front against New England’s 21 personnel. After Gronk motions across the formation, instead of shifting the defensive line, they stunt to an under front after the snap of the ball.

The Patriots are running their “wham” concept here. The full back (No. 46) is responsible for whamming the first down lineman in the B-gap back towards the center. New England is looking to crease the defense here and pick up a nice chunk of yardage, making the looming third down more convertible.

New England runs the play and picks up 5 yards. Kansas City elects to take a timeout with 1:13 left in the half before the third down play. With 3rd and 4, one minute left in the half and Kansas City having two timeouts remaining, New England feels the need to pick up a first down to avoid Mahomes and the Chiefs offense from getting points before the half.

So the Patriots do what they typically do. They go to 11 personnel and split Gronk out as the widest receiver to the offense’s left. This gives the offense a man/zone coverage indicator. Safety (#29) follows Gronkowski out wide to cover him, giving the Tom Brady a man coverage indicator.

Rub

This prompts Brady to go back to his man coverage beater on the weak side. To the weak side New England is running a “Reel” concept. This stands for return-wheel. The No. 1 wide receiver, which is in a minus split, runs the return route. The running back in the backfield is running a wheel route.

The return route runner is to “pick” or “rub” the man covering the running back. This gives the offense an easy and open throw to the wheel route on 3rd and 4.

New England completes the wheel route and picks up the first down.

Up to this point in the drive, the Patriots main objective was to not allow the Chiefs to get the ball back with time to score. Now that they have moved into the open field and have a 1st and 10, they are looking to score. With one minute left in the half, the Patriots go to their no huddle/hurry up offense.

This is where the math comes in. To figure how many yards per play the Patriots need to score, do the following:

  • Allow 15 seconds per play, which is an average of 10 for clock-stopping plays and 20 for others.
  • Divide the time-remaining by 15 to get the number of plays you run.

The Patriots have 60 seconds remaining in the half. Divide 60 seconds by 15 seconds – the average time for a play to the next play. This gives you four. Add one play per timeout remaining. The Patriots have three timeouts remaining so this should give them roughly seven plays left in the half.

Now to figure out how many yards per play the Patriots need to score, divide the yards-to-go by the number of plays. The Patriots have 68 yards left with roughly seven plays to get there. That would give the Patriots 9.7 yards per play.

With one minute remaining, the Patriots go to their hurry up offense in a simple trips set to the offenses left.

New England calls a running back screen, a smart play call with low risk that keeps the clock moving.

Screen

The Patriots catch the Chiefs in a bad defense. Kansas City is in a form of Cover 3 Buzz where they are flooding the strong side of the defense and playing man on the backside of the defense.

This leaves one defender weak to defend the screen.

Not only was the play call smart, the play design was even better.

On a screen play, the on-side tackle is taught to allow the defensive end to beat him inside. This is so the defensive end is out of the throwing lane for the screen and can’t make a play on the screen play outside.

The running back starts the play by faking a chip on the defensive end. This enables the defensive end to jump inside and beat the tackle inside like the offense wants. Now the offense is releasing the on-side guard and center to kick out the force player and run the alley.

After completing the screen and picking up 30 yards, the Patriots call a timeout.

Now the Patriots are down to the Chiefs 38-yard line with 41 seconds remaining. According to the math earlier, the Patriots have roughly five plays to score a touchdown and need an average of 8 yards per play.

The Patriots come out in another trips look to the offense’s right. This time the Chiefs are getting anxious to force a negative play to get the Patriots out of field goal range.

Pin-N-Pull

The Chiefs bring a blitz from the right. Brady recognizes it pre-snap and audibles to a run to the offense’s left.

The Patriots runs a pin-and-pull concept to pick up 9 yards. New England immediately calls a timeout.

This now puts the Patriots numbers at three plays to score a touchdown and an average of 10-yards per play to do so. The Patriots motion to a stack look on the offense’s left and run a double move concept. This stack forces Kansas City to make an adjustment to the stack on the fly. They check to an “in-and-out,” meaning the two defenders play with outside and inside leverage on the defenders and take the first defender out, and the first defender in.

Double Move

The Patriots are running an out-and-up on the offense’s left side with Edelman running a middle seam route. This holds the free safety in the middle of the field just long enough for Brady to complete the ball to No. 13 for a touchdown.

This was a master class in how to win the middle eight of the football game. New England came out and allowed a touchdown on Kansas City's first drive of the second half. If they would have gave the ball back to Kansas City in the first half, and Kansas City would have scored, they would have scored twice on New England in eight minutes. That would be insurmountable for New England to overcome. 

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